// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers



// TODO: reference additional headers your program requires here

// *** Standard libraries ***
#include "windows.h"
#include <string>
#include <map>
#include <ctime>

// *** D3D ***
#include <d3d9.h>

// *** Utilities ***
#include "ResourceManager.h"
#include "Vector.h"
#include "Matrix.h"
#include "VectorOperations.h"
#include "MatrixMath.h"
#include "growingarray.h"
#include "DL_Debug.h"
#include "timemanager.h"
#include "SetupInfo.h"
#include "os_file.h"
#include "FileHelperFunctions.h"
#include "StringUtilities.h"
#include "DataManager.h"
#include "ExtendedString.h"
#include "WM_InputWrapper.h"

// *** Common ***
#include "Syncronizer.h"
#include "SyncronizationMessage.h"

// *** GFX Engine ***
#include "Engine.h"
#include "Sprite.h"